Controls#

Sketchy Maze currently uses a mouse and keyboard or touch screen for input, but eventually will be usable from gamepad controllers.

The list of controls is also viewable in-game in the Settings Window, accessible from the title screen or the Edit->Settings menu of the editor. The controls can not be customized at this time.

Controls UI

Touch Controls#

Buttons and UI windows can be touched and dragged around as though your finger is a mouse cursor. There are also some gestures supported:

  • Drag two fingers across the screen to pan a scrollable drawing such as in the Level Editor or the Title Screen.
    • Tip: for the Level Editor select the Actor Tool or Link Tool before panning the level, otherwise you might plot some pixels on your map before the game realizes you were just wanting to scroll!

During gameplay, touch any region of the screen surrounding the center to move the player character in the relative direction you touched. By default, if you are idle in a level for a few seconds some on-screen hints will appear about the touch controls:

Touch Controls Hint

The square in the middle that says "Touch here to 'use' objects" is the center of your screen and all the other touch regions are directly touching this square.

  • Touch anywhere above center to Jump.
  • Touch anywhere left of center to Move left.
  • Touch anywhere right of center to Move right.
  • Touch anywhere below center to Move downwards. (note: for flying characters like the Bird or during times of antigravity)
  • Touch the center to Use objects (such as to open a Warp Door).

Generally the center is aligned on the player character unless you're close to level boundaries.

Keyboard Controls (Gameplay)#

While playing a level, the following keys are used to control the player character:

  • Left and Right arrow keys move the player left or right.
  • Up arrow to make the player jump.
  • Space Bar is used to "activate" certain doodads. Currently, only the Warp Doors require deliberate activation; Buttons and Switches activate automatically when the player character (or other mobile doodad) touches them.

Hotkeys#

See the Hotkeys page for shortcut keys, especially around the Level Editor feature.